Final Kohtumine Focus: Tradespont


You’re going to have to speak up! I can’t hear very well in that ear. That’s what happens when you face down pirates in the Gulf of Hertanzia and…oh, you’re not here for stories. You’re here for the goods. You want weapons? We’ve got them. You want every type of rope imaginable? We don’t have that, but the people across the way do! Exotic metals, gemstones, jewelry, if it isn’t here, then you’ll have to go to the Silks. But no one wants to go there, you come out smelling like a flowerpatch. Unless, of course, you’re looking for perfume, in which case check my cousin’s ship three rows down.

‘Shaver’ Virgil Ngolo, Tradespont Visitor Representative & Tour Guide Company Owner

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Kohtumine Focus: The Silk Cluster


Silk? I have silk. Every color of the rainbow. Stripes? Yes, of course, whatever you prefer. Solid colors are my favorite as well, and that green is a particularly bright and…uh…charming, that’s the word. As you know, we only procure our products from the most organic plantations in the west. The color you’ve chosen comes from a dye made by the illusive Tumril Lion Beetle. Thousands of them are crushed up to get that color. You want a discount? How much are you willing to buy? Free pillow with every 200 feet of material!

Olivia Tu Mereia, Junith Proi Traders & Co., Company Ship Flibberjabber

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Kohtumine Focus: The Nails

Is your ship in need of repair? Head to the Nails, the best, and only, repair cluster in the Kohtumine (and on the high seas). We can fix anything, as long as you have the coin!


Now Cap’n, you don’t want to be anchoring in the Nails. We’re trim fixed up and as seaworthy as possible. We’ll get no rest there, sir, and believe me when I say the headaches will stay for months. That is, if we wake up and still have the boat around us, instead of being scrapped for parts while we sleep. And don’t be eyeing those magical catapults either. They’ll quote you two thousand, and mean two thousand platinum, not gold. Damned tinkerers.

Purser’s Mate Roxxy the Goblin, Tradeship Veritas Equus

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Kohtumine Focus: The Lord’s Cluster

Continue the tour of the Kohtumine with me as we learn a bit more about the Lord’s Cluster!


It’s always an honor to guard the Lord’s Cluster. It’s nice and quiet, just a lot of line control. You know, keeping people in line as they’re ready to vote, making sure they don’t touch the voting jars themselves, reminding the observers they can’t talk. The most tiring part is dealing with those damned idiots who think we’ve never dealt with people trying to cheat before. Honestly, what do they think this is? A monarchy?

Reggie W. Queiroz III, Keelhelm Officer, 114th Kohtumine

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Kohtumine Focus: Peregrine Cay

Check out the second stop on our tour of the Kohtumine – our only bit of solid land – Peregrine Cay!


I swear, if the Kohtumine wasn’t required to be here, there wouldn’t be a ‘here’ at all. Not for very long. The priests alone don’t bring in that much money, and fishing doesn’t pay that well hundred of miles from any major nation. But now that they’ve decided this is part of the Lord of the Ocean’s domain, so every pitiful slop pays for passage here to read the Codes and enjoy the tropical weather. Of course, it could be nicer if the beaches weren’t covered in jagged rocks and the beds weren’t 10 gold – a night!

Percival La Glang, First Lieutenant, His Rhodavian Majesty’s Ship, The Weeping Wisp (Now Deceased)

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Kohtumine Focus: The Minnow Cluster

Check out the first cluster grouping of the Kohtumine, the Minnows!


The Minnows is the most rag-tag collection of ships, boats, outrigger canoes and just plain rafts that you’ll ever see. I swear, if a marooned sailor can tie two pieces of deadwood together an paddle it to the Kohtumine, he’d end up in the Minnows. What’s there to do in the Minnows? Sleep, eat something that was likely a rat, and get a boat to another cluster. That’s it, if you ask me.

Shipmaster Zarik A’Ragim, Commander of the Garuk’s Breath

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The Kohtumine Approaches…

The Kohtumine, my next D&D adventure setting, approaches!


You’ve never heard of the Kohtumine? Landlubbers, all of you. The most spectacular meeting of ship captains the world over. Arzac the Bold will be there. Yu’mila Strongprow too. Even the Indigo Pirate will be there, in disguise I’m certain. What is the Kohtumine? Nothing but the most amazing joining of ships, with the peace of the seas and the title of Lord of the Oceans at play. And treasure to be had, lads and ladies, lots of treasure.

Finnigan Tremain, Captain of the Perilous Tide

Just a sneak peek at my next D&D Adventure setting – the Kohtumine (cou-tu-mine) – an amazing meeting of ships that occurs once only every decade! You’ll have to check back in later to learn more! But while I’m designing it, what do you look for in an adventure setting? Charts? NPCs? Interesting Locales? Theme? Tell me below, and subscribe to the blog to get more updates!

Wyvern Tor Revisited is Published!

Wyvern Tor Revisited, my latest D&D 5th Edition Module, is now live at DMs Guild! You can access it here and purchase it for the low price of just $2. More info inside!


Wyvern Tor Revisited, my latest D&D 5th Edition Module, is now live at DMs Guild! You can access it here and purchase it for the low price of just $2. That’s it!

The earlier preview post shared a lot of what was inside this module, so check it out here if interested in seeing what’s inside. If you downloaded the free version from my website earlier, this module is similar, but very much upgraded with new maps, magical item rules, a cleaner, more organized design, and cover.

New Module: D&D 5th Edition Siege Rules & the Invasion of the Phandelver Valley!


“Welcome, citizen. Here, take this spear and shield. I’ve cleaned off the worst of the rust, and you’ll need it, come morning. They’ll try for the western gate, and throw everything they’ve got at us. But since we have time tonight, let me impart some crucial knowledge you’ll be needing. This custom designed rules set allows the scrupulous dungeon master to design a series of events that lead to, and model, a siege. Whether defending a massive capital city, a border prince’s fort, or the PC’s own outpost, these rules provide flexibility and open world building for the PCs to save (or destroy).” My latest module – To the Ramparts – is now available for purchase from the DMs Guild.

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Check out my next D&D Module – To the Ramparts! Coming Soon!

Check out my next D&D module – To the Ramparts – siege rules & a sample invasion of the Phandelver valley.


Welcome back! I’ve been hard at work fixing up the next product – To the Ramparts! – This will be an upgraded version of my previously free release of the Invasion of the Phandelver Valley scenarios and rules. Here’s a sneak peak at the cover – I hope you like it! Tell me what you think! Below is a summary of what I’m planning to include.

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