New D&D Coming Soon! The Mystery of Drav’eka Manor


As you round a turn in the road, the signs of civilization fading behind you, you spy a dark stone mansion rising in the distance. Getting closer, the remnants of several wooden outbuildings appear, flanked by the foreboding dark woods of the surrounding forest. The burbling of a creek comes from your left. A window shutter bangs closed in the wind from an abandoned building. The manor looms before you, two large wings to either side of a balcony – covered entryway. This is the infamous Drav’eka Manor.

Continue reading “New D&D Coming Soon! The Mystery of Drav’eka Manor”

Tales from Temerrit – The Fall of Palrom the Usurper – Now Available!

The announcement post for Tales From Temerrit – the Fall of Palrom the Usurper – Now available!


Happy Holidays, and Merry Christmas! I hope everyone’s holidays have been warm and bright. My latest adventure module was recently released on DM’s guild, and I realized I never actually published this post! It’s a follow up to my popular “Introduction to Temerrit” Adventure setting. You can check out a preview view posting about this module here (around the two hour mark!)

This module is designed to provide the skilled GM with everything they need to run a political intrigue style campaign based in the wild and fantastical province of Temerrit during the time of the rise, and fall, of Vincent Palrom, an oathbreaker paladin determined to achieve apotheosis. Whether the party seeks to unite the fractious members of the Northern Alliance, find common ground with the justifiably wary and war-weary indigenous Wildling tribes, or throw in their lot with the Usurper himself, choices are key to this immersive story. 

This module includes three new character backgrounds, four mercenary companies with rosters of enemies, strategies and tactics, 17 maps (including some battle maps gridded & non-gridded), adventure hooks for every city and town, plus an introductory campaign designed to introduce players to the wonderful world of Temerrit.

Within this adventure setting you’ll also find a brief historical description of the time of Palrom, with an in-depth look at his plans, mercenary allies & NPC lieutenants. Many of these mercenary units use monsters from Volo’s Guide to Monsters (VGtM), but you can substitute with appropriate rosters from the Monster Manual as needed. While players can use any background & class type within Temerrit, there are three unique character backgrounds from within this setting that add extra flavor and story hooks.

Finally, the starting adventure, Smyall Worries, creates opportunities for character progression from levels one to four, while introducing players to the current political situation and a few key NPCs within the province itself. Assuming a party of four or five players, the introductory arc has PCs defending a refugee camp, fighting off Palromian saboteurs, investigating enemy spies and following them back to their hilltop base. Several potential storylines can branch from this initial story at the GM’s discretion and player’s interest, although there are many potential story hooks within each city. 

Players who enjoy political intrigue, strategic planning, or simply a large amount of combat will enjoy this campaign. Players will need to consider how best to reduce the Usurper’s power and position. Ideally, this campaign is flexible enough to take characters from levels 1 to 20, but for a shorter campaign, look to go from levels one to ten, using the Oathbreaker Paladin stats later in this module along with lair actions and allies as your final encounter. Crafting a story where the PCs feel like they are actually righting wrongs and making a difference in their world is the hallmark of many great Dungeons and Dragons stories, no more so than in the Fall of Palrom the Usurper. 

For more ideas about adventures, challenges, and interactions within Temerrit, check out A Field Guide to Temerrit, an adventure setting module that looks at Temerrit after the Fall of Palrom, with additional cities, NPCs, and the ever reverberating aftershocks of Palrom’s disappearance. After all, until you see the body, you never really can prove that someone is dead. And even then, check twice.


While you can purchase this module on it’s own, I’m also offering a Temerrit bundle for my lucky fans! For about 15% off, you can get both The Introduction to Temerrit and the Fall of Palrom the Usurper. That’s more than a hundred pages of background, maps, NPCs, monsters and campaign goodness for just $15 (!)

Get your copy today, and be sure to leave a review and let me know what you think!

National Novel Writing Month 2021 – with a Dungeons and Dragon’s Twist!


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Along the Triboar – Fantasy Grounds Version – Now Available!

Along the Triboar is now available for purchase for Fantasy Grounds!


I’m excited to share that Along the Triboar, my 5th edition expansion to the Lost Mines of Phandelver beginner campaign, is now available for sale on DMs Guild for Fantasy Grounds. This continues my partnership with Grim Press and provides additional opportunities for explorers to build connections to Neverwinter. It also forms a great bridge between events in Phandalin and either east towards Triboar or west towards the rest of the Sword Coast!

Remember to check out my other resources here!

A Field Guide to Temerrit Featured by Splinterverse!

Check out a mention of my newest product – A Field Guide to Temerrit – on Splinterverse’s D&D New Releases Video!


Check it out! A Field Guide to Temerrit was featured by Splinterverse as part of a look at several new, 3rd party products via DMs Guild! You can hear his commentary, including compliments on the maps, around the 1 hour, 27 minute mark.

A Field Guide to Temerrit is Now Available!

A Field Guide to Temerrit is now available for sale on DMs Guild!


You heard right! A Field Guide to Temerrit is now available via DMs Guild.

Continue reading “A Field Guide to Temerrit is Now Available!”

A Field Guide to Temerrit – Plot Hooks & Cover Art Reveal

Check out the cover and some plot hooks from A Field Guide to Temerrit, my latest D&D 5e adventure setting!


Welcome back! Today we’ll be looking at a few examples of plot hooks within my next Dungeons and Dragons 5e adventure setting – A Field Guide to Temerrit. With forty plot hooks in the adventure setting, we have a ton to pick from.

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Wyvern Tor Revisited now Available via Fantasy Grounds!

Wyvern Tor is now available via Fantasy Grounds for virtual tabletop play! Check it out now!


Happy Thursday, and Happy Beginning of Summer day to all my teacher friends!

Wyvern Tor Revisited is now out and available for Virtual Tabletop through Fantasy Grounds. A great option for expanding the beginner campaign through the Lost Mines of Phandelver, or even expanding the Essentials kit adventure of Dragon of Icespire Keep.

If you missed the background behind this D&D module, here’s some insight!

So, you’re here to inquire about the strange circumstances up at Wyvern Tor? Better you than me going up there, I tell you! Some people say that it’s the lost soul of a mournful farmer, intent on murdering those who killed her husband. Others say it’s a long lost priestess of some crazed god, looking to resurrect him. But between you and me, I think it’s one of those damned necromancers, out meddling with the dead and bringing back things that should stay six feet under. Fortunate you came along to deal with it, eh?

This module revisits Wyvern Tor, combining the original mission from the Lost Mines of Phandelver with several other small side mission to turn it into a fully fledged story. Contained within are a summary of three new sets of hooks from different characters, two new magic items, a brief summary of the temple and the god it was built to worship, along with a room by room account of the temple insides. Five maps, two for the DM, two for the PCs and one PC prop, are included, with one version of each being setting neutral, for use in all your adventures!

More D&D Modules coming to Fantasy Grounds – Release the Kohtumine Part 2!

VTT Kohtumine published! Check it out!


Greetings everyone! I’m excited to share the news that a second of my D&D modules is now available on Fantasy Grounds via DMs Guild thanks to Grim Press.

Grim Press is a group of gamers and dungeon masters who work tirelessly to bring ever more exciting and engaging products to life on your tabletop! Through collaboration with them, they have already started converting some of my products over to Virtual Table Top. You’ve already seen the port of the Temple of the Thunder Bringers that I shared last week. Now check out the Kohtumine’s Virtual Table Top version!

I encourage you to check them out on their sites below, and go and check out more of my products as well!

http://www.grimpress.net

Patreon: https://www.patreon.com/grimpress
YouTube: https://www.youtube.com/c/grimpress
Facebook: https://www.facebook.com/grimpress
Instagram: www.instagram.com/grim_press
Reddit: https://www.reddit.com/r/grimpress
Discord: https://discord.gg/N7MM93a
Twitter: @thegrimpress

Like what you’ve read? Subscribe to get more great insight into my next projects! Check out my novels and other D&D modules as well by looking at the pull down menus above. Thanks for checking it out. Remember to leave reviews to encourage others to read and explore my work!

A Field Guide to Temerrit Spotlight – Cobalt Landing


Greetings, and welcome to a sneak peek of my upcoming D&D Adventure Setting Module – A Field Guide to Temerrit. Let’s take a look at Cobalt Landing, one of the three largest cities in the setting and a hint of what you’ll get what you purchase this module.

Remember, if you like content like this, be sure to subscribe to my blog! Let’s get on with it!

Here’s a partial view of Cobalt Landing, minus the southern neighborhoods.
Continue reading “A Field Guide to Temerrit Spotlight – Cobalt Landing”
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