Greetings, and welcome to a sneak peek of my upcoming D&D Adventure Setting Module – The Ten Towns of Temmerit. Let’s take a look at Cobalt Landing, one of the three largest cities in the setting and a hint of what you’ll get what you purchase this module.
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Hot on the heels of my last adventure module – Kohtumine: The Great Gathering of Ships – comes a setting module with a distinctly less nautical flair and a focus on the interplay between towns and villages in the region called Temerrit. The Ten Towns of Temerrit adventure setting will provide ten distinctly different town maps – from small caravan style gatherings to desert outposts to a massive capital city. Each of these can be used as is, or as a stand in to represent a new location of your choosing!
Kohtumine: The Great Gathering of Ships, is now live and ready for your enjoyment! Get my 5th edition friendly high-seas adventure module on DMs Guild now for only $9.95. Missed all my earlier posts? Check them out and learn more about this awesome adventure setting, perfect for any levels!!
The Kohtumine (Cou-tu-mine) is a great gathering of ships in the middle of the ocean during the week before and after the summer solstice. Imagine a thousand ships, all tied together, forming a floating city as far as the eye can see. Their masts touch the sky and the hubbub of commerce echoes beneath the waves. The Kohumine is a once-in-a- decade occurrence, famed throughout the seas and oceans. It heralds the changing of the trade routes, the tides of power, and the crowning of a new Lord or Lady of the Oceans.
In this world-neutral adventure setting module, you’ll find a brief history of the Kohtumine, the major factions that seek to gain power during the two week gathering, seven map inspirations for encounters, a random event table, a dozen new NPCs, downtime activities, ship stats and upgrades, plus sample mission hooks for parties 1-5, 6-10, 11-15, and 16-20, as well as ideas for how to adapt the Kohtumine to your setting!
Writing, Maps, and Concept by Daniel Ottalini, Cover art and some interior illustrations by Tim Williamson, with feedback by Tim Williamson and Gordon Moore.
Welcome back to another look at the Kohtumine! I’m nearing completion, and based on feedback, this adventure setting looks to be nearly 50 pages in length! Hefty! Today I want to share one of the pages of the Kohtumine, a sneak peek at a new category of ship for your enjoyment, the Sloop! Smaller than the ‘regular’ sailing ship, but larger than a keelboat, this heavily upgraded Sloop is the Azure Vestige.
You’re going to have to speak up! I can’t hear very well in that ear. That’s what happens when you face down pirates in the Gulf of Hertanzia and…oh, you’re not here for stories. You’re here for the goods. You want weapons? We’ve got them. You want every type of rope imaginable? We don’t have that, but the people across the way do! Exotic metals, gemstones, jewelry, if it isn’t here, then you’ll have to go to the Silks. But no one wants to go there, you come out smelling like a flowerpatch. Unless, of course, you’re looking for perfume, in which case check my cousin’s ship three rows down.
‘Shaver’ Virgil Ngolo, Tradespont Visitor Representative & Tour Guide Company Owner
Silk? I have silk. Every color of the rainbow. Stripes? Yes, of course, whatever you prefer. Solid colors are my favorite as well, and that green is a particularly bright and…uh…charming, that’s the word. As you know, we only procure our products from the most organic plantations in the west. The color you’ve chosen comes from a dye made by the illusive Tumril Lion Beetle. Thousands of them are crushed up to get that color. You want a discount? How much are you willing to buy? Free pillow with every 200 feet of material!
Olivia Tu Mereia, Junith Proi Traders & Co., Company Ship Flibberjabber
Now Cap’n, you don’t want to be anchoring in the Nails. We’re trim fixed up and as seaworthy as possible. We’ll get no rest there, sir, and believe me when I say the headaches will stay for months. That is, if we wake up and still have the boat around us, instead of being scrapped for parts while we sleep. And don’t be eyeing those magical catapults either. They’ll quote you two thousand, and mean two thousand platinum, not gold. Damned tinkerers.
Purser’s Mate Roxxy the Goblin, Tradeship Veritas Equus
It’s always an honor to guard the Lord’s Cluster. It’s nice and quiet, just a lot of line control. You know, keeping people in line as they’re ready to vote, making sure they don’t touch the voting jars themselves, reminding the observers they can’t talk. The most tiring part is dealing with those damned idiots who think we’ve never dealt with people trying to cheat before. Honestly, what do they think this is? A monarchy?
Reggie W. Queiroz III, Keelhelm Officer, 114th Kohtumine
You’ve never heard of the Kohtumine? Landlubbers, all of you. The most spectacular meeting of ship captains the world over. Arzac the Bold will be there. Yu’mila Strongprow too. Even the Indigo Pirate will be there, in disguise I’m certain. What is the Kohtumine? Nothing but the most amazing joining of ships, with the peace of the seas and the title of Lord of the Oceans at play. And treasure to be had, lads and ladies, lots of treasure.
Finnigan Tremain, Captain of the Perilous Tide
Just a sneak peek at my next D&D Adventure setting – the Kohtumine (cou-tu-mine) – an amazing meeting of ships that occurs once only every decade! You’ll have to check back in later to learn more! But while I’m designing it, what do you look for in an adventure setting? Charts? NPCs? Interesting Locales? Theme? Tell me below, and subscribe to the blog to get more updates!