Greetings! Welcome to another post on the D&D Beginner Campaign. Last time, we discussed how to run it solo. Now, after several run-throughs with a diverse group of players, I’ve got some ways to improve and expand the campaign!
DM Daniel here, and it is time to expand your background building. Coming at this from a novelist perspective, there’s so much we can do here! So let’s take a deep dive into the idea of world building – country and culture edition. Click beyond the line to learn more.
DM Daniel here, wanting to wish you all a very happy new year. With this new year comes new ideas! Such as creating this homebrew D&D Campaign setting. This will be my first Homebrew campaign (also my first non-starter set one) and I don’t want to give away too many bonus details in case my players read this (You know who you are!) So let’s get to it – background time!
The pitch I gave my players was as follows.
You’re soldiers in the royal army. While defending the capital city from an overwhelming attack, you are drafted by your commanding officer, the leader of the Royal Guards, to lead an escort out of the city. Your traveling companion – none other than the six year old heir of Telin. Your mission – get the prince to the southern city of Kurlinburg – no matter the cost.
So there’s the pitch! Read below the line for some more spoilers and background information. This is only part one, and I know that some DMs think more or less information is appropriate for their PCs. I’m not inclined to give them all this information, but writing it out helps me spin my ideas and gets the creative juices flowing. Click the Read More to see the actual background information.
Greetings, and welcome to a long post – People seem to enjoy my fictionalization of the various D&D campaigns I seem to be getting drawn into, so forgive me if I lean into that a bit. To start the new year out right, I’m currently working through the beginner campaign – The Lost Mine of Phandelver – with my fiancee, brother, and a few friends. This will not be the most impressive write up, nor will this post be focused on the actual story – rather, my impressions on running it as a first time Dungeon Master and how it works with a single player character, rather than the usual group.
Greetings and welcome to another episode of Tallavanor’s tales. Last time, our heroes explored Count Usher’s castle after finding his mausoleum suspiciously empty. Also very clean. The castle was a bit burned, a bit damaged, and a bit dusty. Also very empty, except for the body of the Count’s loyal servant. With that, let’s hear from Tallavanor.
Welcome back for another edition of Tallavanor’s Tales! Last time, our intrepid heroes had scared a prisoner into revealing a secret about Count Usher and the town of Usher, and now our heroes are off to investigate – with a new member! How far do they trust the artificer and his scary flying metallic wasp? Let’s find out!
Welcome Back to Tallavanor’s Tales: Last time our brave heroes were ambushed on their way back to the Count. Was this a conspiracy from the count, or were other forces at work? Watch Officer Tallavanor is totally in the mood to play bad cop (and also enjoying his first natural twenty in the pistol shooting department).