Some new maps for your pleasure. I’m excited to have these be part of my next project – a Brief History of the Colonies of New Caesaria! Which map do you like better?
As my D&D Campaign for Redwatch Island continues, I’ve added some additional map resources that help build the world. Here’s a map of Seaton, the capital city of Redwatch, and the scary Dreadwood Forest. Enjoy!
These maps will be added to the resources in the Campaign Missions. As usual, feel free to use them with the rest of the materials, but with recognition. Thanks!
Stay safe out there.
Thanks to you, readers and fellow writers, for making this month one of my best ever. The blog’s viewership/readership is expanding massively, and I am so excited to share the Last Gladiator with all of you this Saturday!
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Today’s post is a quick one – I’ve built my awesome map of Burle using the free Inkarnate tools (Honestly, it’s just the fortified town map with some textures and a few other pieces of writing added.
A few fun parts of this map – the Burle Pond is a saltwater pond. According to local legend, a captive ocean elemental was captured by a traveling wizard, who made his home within the town. When the wizard died, the ocean elemental was freed, but couldn’t find his way home. He took the small pond as his home, and it has been salty ever since.
The town holds an annual festival to celebrate the signing of the Wildflame Pact. My party just arrived in town after delivering some wagons to Olion’s stables (connected to Ingo the Drover in Saltmarsh), and spent today enjoying the many games and foods/drinks/sites and sounds of the town carnival.
Other Vendors include – A fortune teller, turkey leg seller, tapestry designer, flower braid makers, fruit and candy sellers, and a hardboiled egg chef.
All games require between 10 cp and 10 sp to enter. Prizes include half a ‘pot’ of money, medallions with the Wildflame token on them, small flags or pieces of pottery, or a ‘doubling’ of their money.
Other random events that may occur.
Hope these come in useful!
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Wham! Aedric kicked down the door and sprinted into the front hall. The Saviors of Saltmarsh followed close behind, fanning out to cover the rogue as he scanned the dusty surrounds.
The abandoned Alchemist’s mansion never knew what was coming. The Saviors of Saltmarsh had taken the job to clear the place at the behest of the Saltmarsh Town Council. Little did they know what they were getting into.
When last we left off, I had introduced Lucy and Perrin, who had recently arrived in Saltmarsh and found themselves without a plan or a goal. Directed to the City Hall by Lucy’s Marine friend Tom, they made a stop at the Empty Net Tavern, where Perrin confirmed delivery of his vessel, and its contents. Rewarded handsomely by his contact, they strode towards the Town Hall, asking the help of some locals along the way when…