A Field Guide to Temerrit is Now Available!

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You heard right! A Field Guide to Temerrit is now available via DMs Guild.

Greetings, reader, and welcome to the official field guide to the ten towns of Temerrit! I’m here to take you through this exciting adventure setting delving into the ten towns of the famous (or infamous, depending on your viewpoint) province of Temerrit. The ten towns are, in order of importance, Ewdea, Monolith, Cobalt Landing, Vigilance, Greenfield, Piers, Trom’s Gate, Leffert’s Folly, Smyall, and Icafor Post. Each town has its own character and challenges in this riven, politically unstable province.

In this guidebook you will find a map for each town, featuring points of interest, as well as a handful of NPC contacts for PCs to visit. Additionally, plot hooks and storylines are provided for each town, as well as an overarching storyline for DMs wishing to utilize the entire province, or just a single settlement! Welcome to Temerrit, and if you don’t have a weapon, let’s get that sorted out now, shall we?

The Field Guide To Temerrit includes the following:

  1. Ten unique towns & villages, with backstory, industries, points of interest, and NPCs to encounter.
  2. Twenty-one maps, two for each city (one with a key, one without) and a map of the province.
  3. An engaging backstory with several opportunities for campaign hooks depending on your group & interests (politics, exploration, or intrigue and revolution)
  4. 40 unique plot hooks for groups of all levels
  5. An entire province for you and your PCs to explore!

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A Field Guide to Temerrit – Plot Hooks & Cover Art Reveal

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Welcome back! Today we’ll be looking at a few examples of plot hooks within my next Dungeons and Dragons 5e adventure setting – A Field Guide to Temerrit. With forty plot hooks in the adventure setting, we have a ton to pick from.

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Tallavanor’s Tales – Conflicts and Murder

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When last we left off in Tallavanor’s Tales, our gallant investigator, saddled with a group of not-quite-so-gallant allies, was chasing down a lead about the influence of a certain Count Magnus on the docks of Mulhussen. While our leads were beginning to spiral in multiple directions, a few things sifted to the surface of our clues like weevils in a bag of flour…

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Wyvern Tor Revisited now Available via Fantasy Grounds!

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Happy Thursday, and Happy Beginning of Summer day to all my teacher friends!

Wyvern Tor Revisited is now out and available for Virtual Tabletop through Fantasy Grounds. A great option for expanding the beginner campaign through the Lost Mines of Phandelver, or even expanding the Essentials kit adventure of Dragon of Icespire Keep.

If you missed the background behind this D&D module, here’s some insight!

So, you’re here to inquire about the strange circumstances up at Wyvern Tor? Better you than me going up there, I tell you! Some people say that it’s the lost soul of a mournful farmer, intent on murdering those who killed her husband. Others say it’s a long lost priestess of some crazed god, looking to resurrect him. But between you and me, I think it’s one of those damned necromancers, out meddling with the dead and bringing back things that should stay six feet under. Fortunate you came along to deal with it, eh?

This module revisits Wyvern Tor, combining the original mission from the Lost Mines of Phandelver with several other small side mission to turn it into a fully fledged story. Contained within are a summary of three new sets of hooks from different characters, two new magic items, a brief summary of the temple and the god it was built to worship, along with a room by room account of the temple insides. Five maps, two for the DM, two for the PCs and one PC prop, are included, with one version of each being setting neutral, for use in all your adventures!

More D&D Modules coming to Fantasy Grounds – Release the Kohtumine Part 2!

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Greetings everyone! I’m excited to share the news that a second of my D&D modules is now available on Fantasy Grounds via DMs Guild thanks to Grim Press.

Grim Press is a group of gamers and dungeon masters who work tirelessly to bring ever more exciting and engaging products to life on your tabletop! Through collaboration with them, they have already started converting some of my products over to Virtual Table Top. You’ve already seen the port of the Temple of the Thunder Bringers that I shared last week. Now check out the Kohtumine’s Virtual Table Top version!

I encourage you to check them out on their sites below, and go and check out more of my products as well!

http://www.grimpress.net

Patreon: https://www.patreon.com/grimpress
YouTube: https://www.youtube.com/c/grimpress
Facebook: https://www.facebook.com/grimpress
Instagram: www.instagram.com/grim_press
Reddit: https://www.reddit.com/r/grimpress
Discord: https://discord.gg/N7MM93a
Twitter: @thegrimpress

Like what you’ve read? Subscribe to get more great insight into my next projects! Check out my novels and other D&D modules as well by looking at the pull down menus above. Thanks for checking it out. Remember to leave reviews to encourage others to read and explore my work!

The Lost Temple of the Thunder Bringers Now Available Via Fantasy Grounds!

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Happy Memorial Day! I’m excited to share that The Lost Temple of the Thunder Bringers is now available in a Fantasy Grounds format thanks to a collaboration with Grim Press. Check out some of the awesome pictures below!

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A Field Guide to Temerrit Focus: Leffert’s Folly

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While my recently published D&D 5e module is doing well (check out the Kohtumine: The Great Gathering of Ships)- my next setting module focuses on the interplay between towns and villages in the region called Temerrit. A Field Guide to Temerrit adventure setting will provide ten distinctly different town maps – from small caravan style gatherings to desert outposts to a massive capital city. Each of these can be used as is, or as a stand in to represent a new location of your choosing! Let’s explore Leffert’s Folly, the smallest town setting, today!

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Tallavanor’s Tales: Reports and Paperwork, Hurrah!

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Welcome back to another Tallavanor’s Tales! In today’s session, Tallavanor gets to meet some bosses, and some bosses bosses, and for once, isn’t filling out the paperwork! Yippie!

Photo by Vincent Rivaud on Pexels.com (This looks much nicer than how I imagine Mulhaussen really looks)

The room stank of death and despair. The vampire was dead, but our party had barely survived the experience. The slowly smoldering form of the creature that used to be Prince Erik Ramfk. We pull back to the main room, dragging the unconscious form of Gregario behind us. Claudia falls back with us, while Maxwell crawls into the main room. We sit there for a while, healing up some of our wounds and bringing Gregario back to consciousness. Slowly but surely, we make for the river, hoping to get back to our safe house before encountering any reinforcements in the night.

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A Field Guide to Temerrit Spotlight – Cobalt Landing

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Greetings, and welcome to a sneak peek of my upcoming D&D Adventure Setting Module – A Field Guide to Temerrit. Let’s take a look at Cobalt Landing, one of the three largest cities in the setting and a hint of what you’ll get what you purchase this module.

Remember, if you like content like this, be sure to subscribe to my blog! Let’s get on with it!

Here’s a partial view of Cobalt Landing, minus the southern neighborhoods.
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Coming Soon! The Field Guide to Temerrit Adventure Setting!

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Hot on the heels of my last adventure module – Kohtumine: The Great Gathering of Ships – comes a setting module with a distinctly less nautical flair and a focus on the interplay between towns and villages in the region called Temerrit. The Field Guide to Temerrit adventure setting will provide ten distinctly different town maps – from small caravan style gatherings to desert outposts to a massive capital city. Each of these can be used as is, or as a stand in to represent a new location of your choosing!

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