Wyvern Tor Revisited, my latest D&D 5th Edition Module, is now live at DMs Guild! You can access it here and purchase it for the low price of just $2. That’s it!
The earlier preview post shared a lot of what was inside this module, so check it out here if interested in seeing what’s inside. If you downloaded the free version from my website earlier, this module is similar, but very much upgraded with new maps, magical item rules, a cleaner, more organized design, and cover.
Judging by the popularity of my original map of Brokenbank, one of the towns of Clovis Concord in Wildemount, I decided to remake the map with more detail and NPC locations! Feel free to use it in your games!
“Welcome, citizen. Here, take this spear and shield. I’ve cleaned off the worst of the rust, and you’ll need it, come morning. They’ll try for the western gate, and throw everything they’ve got at us. But since we have time tonight, let me impart some crucial knowledge you’ll be needing. This custom designed rules set allows the scrupulous dungeon master to design a series of events that lead to, and model, a siege. Whether defending a massive capital city, a border prince’s fort, or the PC’s own outpost, these rules provide flexibility and open world building for the PCs to save (or destroy).” My latest module – To the Ramparts – is now available for purchase from the DMs Guild.
Welcome back! I’ve been hard at work fixing up the next product – To the Ramparts! – This will be an upgraded version of my previously free release of the Invasion of the Phandelver Valley scenarios and rules. Here’s a sneak peak at the cover – I hope you like it! Tell me what you think! Below is a summary of what I’m planning to include.
≈ Comments Off on New D&D Module Available! – Along the Triboar
Greetings, traveler! Pull up a seat by the fire. This module & adventure setting provides in-depth content supporting the beginning adventuring party that has completed the Lost Mines of Phandelver introductory missions. This dual adventure setting includes an exploratory mission module of the ruined Lomewood Castle, paired with the recolonization and expansion of Neverwinter’s grasp in the Fort Lomewood Setting.
You’ll find several maps for the interior & exterior of Lomewood Castle, in addition to the exterior and interior of Fort Lomewood. I’ve designed several NPCs, plot/adventure hooks, and even a few basic printable materials. In the case of the Clearing Castle Lomewood module, there are room by room accounts of possible enemies, twists, and treasures.
Want to make the missions harder? Awesome! This includes hints and small changes that can challenge higher groups as well. Have a group over level 10? Change the enemies out entirely while keeping the setting. Flexibility at it’s finest.
Perfect for any new party that has completed the Lost Mines of Phandelver introductory missions, or any of the other beginning missions. Fits into the Forgotten Kingdoms, Eberron, or any other world with a few basic tweaks. Check it out on DM’s Guild today! As always, thanks for the support, as this helps me make more great maps, settings, and modules for you to enjoy!
***In addition, I’ve gone ahead and updated my Dungeons and Dragons custom missions page to reflect the gradual change over to published modules with this content. Check there for my other free and paid resources!***
Hi everyone! I’m excited to announcement my latest creation – a 5e D&D Module called The Lost Temple of the Thunder Bringers.
Welcome to the Temple of the Thunder Bringers! This module, designed for characters level 3-8, is a simple series of events that can fit well into any campaign. Whether it represents a mysterious island temple of the Exandria universe or one of the multitude of lost locales in the Forgotten Realms, the Lost Temple of the Thunder Bringers combines easy plot hooks, NPC interactions, and a dungeon crawl. This module includes a twelve room temple dungeon crawl with maps, descriptions, enemies, and treasure for each room, along with four bonus ‘outside’ encounters, a village map, four unique NPCs as well as four new magic items perfect for a low to mid level party.
I’ve decided that it will be easier to move all of my pre-made modules to DMs Guild rather than attempt to set up my own shopping site here through WordPress. I will gradually be moving both the Expanded World of Phandalin modules such as Fort and Castle Loamwood and my Redwatch Island background setting over there in the coming weeks. I will keep the same permanent page with my material and links, but some of that content will be going away as a.) I’d like to make some money from the work I do, and b.) I have to pay for a lot of these tools and would like to see them pay for themselves.
Don’t worry! I’ll continue to post some new maps and content here.
Hello everyone! I wanted to talk briefly about how I’ve been running an NPC as a member of our party for our current 5th edition Dungeons and Dragons campaign. I know that the how and when parts have been extensively covered elsewhere, but I figured I’d give my own spin on it.
I’ve uploaded a new map – I’Mirkski’s Tomb! Perfect for a hidden den of criminality that happens to connect to a profitable mine, or a safehouse for a group of rebels, or even an uncovered ancient ruin, I’Mirski’s Tomb has a trap, a hidden wall, a teleportation grid (optional!), and even a monster pen. (Used in my Brokenbank campaign to house a Bone Minotaur and released by the myriad on our hapless adventurers!) Enjoy!
Author’s Note: While I had been working on this for my large hybrid in person/virtual party, the group essentially broke up several months later due to commitments and, well, life. But this is a great resource so I wanted to make sure I finished it. At the time, the party had reached a monastery and was in need of some research on a particular topic. So I decided to make them a book!