Welcome back to another look at the Kohtumine! I’m nearing completion, and based on feedback, this adventure setting looks to be nearly 50 pages in length! Hefty! Today I want to share one of the pages of the Kohtumine, a sneak peek at a new category of ship for your enjoyment, the Sloop! Smaller than the ‘regular’ sailing ship, but larger than a keelboat, this heavily upgraded Sloop is the Azure Vestige.Continue reading
The Minnows is the most rag-tag collection of ships, boats, outrigger canoes and just plain rafts that you’ll ever see. I swear, if a marooned sailor can tie two pieces of deadwood together an paddle it to the Kohtumine, he’d end up in the Minnows. What’s there to do in the Minnows? Sleep, eat something that was likely a rat, and get a boat to another cluster. That’s it, if you ask me.
Shipmaster Zarik A’Ragim, Commander of the Garuk’s BreathContinue reading
I’ve uploaded a new map – I’Mirkski’s Tomb! Perfect for a hidden den of criminality that happens to connect to a profitable mine, or a safehouse for a group of rebels, or even an uncovered ancient ruin, I’Mirski’s Tomb has a trap, a hidden wall, a teleportation grid (optional!), and even a monster pen. (Used in my Brokenbank campaign to house a Bone Minotaur and released by the myriad on our hapless adventurers!) Enjoy!
Update: I’ve updated my map of the town of Brokenbank here!
Hello again! Welcome back. I’ve been absent quite awhile from the blog, but I’m hoping to change that in the new year. In the last few months I’ve started (and pretty much ended) my first campaign, and now have started a second one. You’ll see Tallavanor’s Tales picking back up again as I finally get to play as a character again, and you’ll see some of the maps and other resources here for my current party.
As my D&D Campaign for Redwatch Island continues, I’ve added some additional map resources that help build the world. Here’s a map of Seaton, the capital city of Redwatch, and the scary Dreadwood Forest. Enjoy!
These maps will be added to the resources in the Campaign Missions. As usual, feel free to use them with the rest of the materials, but with recognition. Thanks!
Stay safe out there.
Today’s post is a quick one – I’ve built my awesome map of Burle using the free Inkarnate tools (Honestly, it’s just the fortified town map with some textures and a few other pieces of writing added.
A few fun parts of this map – the Burle Pond is a saltwater pond. According to local legend, a captive ocean elemental was captured by a traveling wizard, who made his home within the town. When the wizard died, the ocean elemental was freed, but couldn’t find his way home. He took the small pond as his home, and it has been salty ever since.
The town holds an annual festival to celebrate the signing of the Wildflame Pact. My party just arrived in town after delivering some wagons to Olion’s stables (connected to Ingo the Drover in Saltmarsh), and spent today enjoying the many games and foods/drinks/sites and sounds of the town carnival.
- Climb the tree – Two Dexterity Checks (DC15) Followed by a DC 15 Strength Check to make your way up a tall pole while wearing two heavy metal bracers. Every failure drags them down, every success brings them up.
- Slay the Dragon – Arm wrestling with a full-blooded Orc Gladiator with slithering dragon tatoos on his arms. (Direct Strength vs Strength Checks – Two wins in a row from starting to get an arm down – Nat 20 does ‘two positions’)
- Catch the Queen – Shell Game with perception checks to follow it (three times in a row – DC 15)
- Lift the Stone – The stone that the Wildflame Pact was on is a heavy piece – pick it up and hold it over the red painted – Requires a DC 22 Strength Check to lift successfully.
- Archery Competition – Archers may not use their own bows – must use one the town provides. Three bows – two are poor and cause disadvantage on shots. One is good and allows normal usage. A DC 12 perception check allows a player to check the bows for defects and find the right one. “Magic number” is 23 to hit.
- Ring Toss – Get a heavy metal ring over the blue goblet and win a prize! Naturally it’s in the middle of a bunch of red goblets. First, players must make a perception check to spot the blue goblet (DC 14). If a nat 20, they get advantage on their throw. Nat 1 = disadvantage. DC 18 Dexterity check to get it in the right place.
Other Vendors include – A fortune teller, turkey leg seller, tapestry designer, flower braid makers, fruit and candy sellers, and a hardboiled egg chef.
All games require between 10 cp and 10 sp to enter. Prizes include half a ‘pot’ of money, medallions with the Wildflame token on them, small flags or pieces of pottery, or a ‘doubling’ of their money.
Other random events that may occur.
- Speech by local bigwigs
- Procession of Elves from Silverstrand to the Wildflame.
- If nighttime, the lighting of the annual ‘Wildflame bonfire” and a brief magical fireworks display.
Hope these come in useful!
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My characters recently asked for a map (in game) and were able to procure one of the surrounding area thanks to some good roleplaying. Naturally, I immediately went “Uh Oh” as I didn’t have a modified map with actual detail prepared. No longer!
I present to you, not one but TWO maps of Southern Redwatch!
I used the free version of Inkarnate for this map, as I’m still awaiting the Alpha version of the Deios Worldbuilder and Map Maker tool that I kickstarted last summer. With the delays imposed by COVID 19, I’m not certain when it will show up, but I can make this work in the meantime!
What do you all think?