Greetings everyone! I’m excited to share the news that a second of my D&D modules is now available on Fantasy Grounds via DMs Guild thanks to Grim Press.
Grim Press is a group of gamers and dungeon masters who work tirelessly to bring ever more exciting and engaging products to life on your tabletop! Through collaboration with them, they have already started converting some of my products over to Virtual Table Top. You’ve already seen the port of the Temple of the Thunder Bringers that I shared last week. Now check out the Kohtumine’s Virtual Table Top version!
I encourage you to check them out on their sites below, and go and check out more of my products as well!
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Get my latest Dungeons and Dragons Module – Kohtumine, the Great Gathering of Ships – now on DMs Guild!
Kohtumine: The Great Gathering of Ships, is now live and ready for your enjoyment! Get my 5th edition friendly high-seas adventure module on DMs Guild now for only $9.95. Missed all my earlier posts? Check them out and learn more about this awesome adventure setting, perfect for any levels!!
The Kohtumine (Cou-tu-mine) is a great gathering of ships in the middle of the ocean during the week before and after the summer solstice. Imagine a thousand ships, all tied together, forming a floating city as far as the eye can see. Their masts touch the sky and the hubbub of commerce echoes beneath the waves. The Kohumine is a once-in-a- decade occurrence, famed throughout the seas and oceans. It heralds the changing of the trade routes, the tides of power, and the crowning of a new Lord or Lady of the Oceans.
In this world-neutral adventure setting module, you’ll find a brief history of the Kohtumine, the major factions that seek to gain power during the two week gathering, seven map inspirations for encounters, a random event table, a dozen new NPCs, downtime activities, ship stats and upgrades, plus sample mission hooks for parties 1-5, 6-10, 11-15, and 16-20, as well as ideas for how to adapt the Kohtumine to your setting!
Writing, Maps, and Concept by Daniel Ottalini, Cover art and some interior illustrations by Tim Williamson, with feedback by Tim Williamson and Gordon Moore.
Check out the latest teaser for the Kohtumine! Its a brand new ship type – the Sloop – with stats!
Welcome back to another look at the Kohtumine! I’m nearing completion, and based on feedback, this adventure setting looks to be nearly 50 pages in length! Hefty! Today I want to share one of the pages of the Kohtumine, a sneak peek at a new category of ship for your enjoyment, the Sloop! Smaller than the ‘regular’ sailing ship, but larger than a keelboat, this heavily upgraded Sloop is the Azure Vestige.
You’re going to have to speak up! I can’t hear very well in that ear. That’s what happens when you face down pirates in the Gulf of Hertanzia and…oh, you’re not here for stories. You’re here for the goods. You want weapons? We’ve got them. You want every type of rope imaginable? We don’t have that, but the people across the way do! Exotic metals, gemstones, jewelry, if it isn’t here, then you’ll have to go to the Silks. But no one wants to go there, you come out smelling like a flowerpatch. Unless, of course, you’re looking for perfume, in which case check my cousin’s ship three rows down.
‘Shaver’ Virgil Ngolo, Tradespont Visitor Representative & Tour Guide Company Owner
Silk? I have silk. Every color of the rainbow. Stripes? Yes, of course, whatever you prefer. Solid colors are my favorite as well, and that green is a particularly bright and…uh…charming, that’s the word. As you know, we only procure our products from the most organic plantations in the west. The color you’ve chosen comes from a dye made by the illusive Tumril Lion Beetle. Thousands of them are crushed up to get that color. You want a discount? How much are you willing to buy? Free pillow with every 200 feet of material!
Olivia Tu Mereia, Junith Proi Traders & Co., Company Ship Flibberjabber
Is your ship in need of repair? Head to the Nails, the best, and only, repair cluster in the Kohtumine (and on the high seas). We can fix anything, as long as you have the coin!
Now Cap’n, you don’t want to be anchoring in the Nails. We’re trim fixed up and as seaworthy as possible. We’ll get no rest there, sir, and believe me when I say the headaches will stay for months. That is, if we wake up and still have the boat around us, instead of being scrapped for parts while we sleep. And don’t be eyeing those magical catapults either. They’ll quote you two thousand, and mean two thousand platinum, not gold. Damned tinkerers.
Purser’s Mate Roxxy the Goblin, Tradeship Veritas Equus
Continue the tour of the Kohtumine with me as we learn a bit more about the Lord’s Cluster!
It’s always an honor to guard the Lord’s Cluster. It’s nice and quiet, just a lot of line control. You know, keeping people in line as they’re ready to vote, making sure they don’t touch the voting jars themselves, reminding the observers they can’t talk. The most tiring part is dealing with those damned idiots who think we’ve never dealt with people trying to cheat before. Honestly, what do they think this is? A monarchy?
Reggie W. Queiroz III, Keelhelm Officer, 114th Kohtumine
Check out the second stop on our tour of the Kohtumine – our only bit of solid land – Peregrine Cay!
I swear, if the Kohtumine wasn’t required to be here, there wouldn’t be a ‘here’ at all. Not for very long. The priests alone don’t bring in that much money, and fishing doesn’t pay that well hundred of miles from any major nation. But now that they’ve decided this is part of the Lord of the Ocean’s domain, so every pitiful slop pays for passage here to read the Codes and enjoy the tropical weather. Of course, it could be nicer if the beaches weren’t covered in jagged rocks and the beds weren’t 10 gold – a night!
Percival La Glang, First Lieutenant, His Rhodavian Majesty’s Ship, The Weeping Wisp (Now Deceased)
Check out the first cluster grouping of the Kohtumine, the Minnows!
The Minnows is the most rag-tag collection of ships, boats, outrigger canoes and just plain rafts that you’ll ever see. I swear, if a marooned sailor can tie two pieces of deadwood together an paddle it to the Kohtumine, he’d end up in the Minnows. What’s there to do in the Minnows? Sleep, eat something that was likely a rat, and get a boat to another cluster. That’s it, if you ask me.
Shipmaster Zarik A’Ragim, Commander of the Garuk’s Breath