Twilight Cleric Character Creation

I design a Twilight Cleric for a One-Shot! Woot woot!


A Shadow-touched Air Genasi Twilight Cleric Build!

I have my ‘post-wedding-bachelor-party’ this weekend, and a friend is running a one-shot for me and the gang. I’m excited to introduce a character I’ve been wanting to play for quite some time, my shadow-touched Twilight Cleric! Just for fun, I’ve decided to post my backstory character creation. I’ll post the character sheet I’ve written out for them below as well.

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Along the Triboar – Fantasy Grounds Version – Now Available!

Along the Triboar is now available for purchase for Fantasy Grounds!


I’m excited to share that Along the Triboar, my 5th edition expansion to the Lost Mines of Phandelver beginner campaign, is now available for sale on DMs Guild for Fantasy Grounds. This continues my partnership with Grim Press and provides additional opportunities for explorers to build connections to Neverwinter. It also forms a great bridge between events in Phandalin and either east towards Triboar or west towards the rest of the Sword Coast!

Remember to check out my other resources here!

A Field Guide to Temerrit is Now Available!

A Field Guide to Temerrit is now available for sale on DMs Guild!


You heard right! A Field Guide to Temerrit is now available via DMs Guild.

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Wyvern Tor Revisited now Available via Fantasy Grounds!

Wyvern Tor is now available via Fantasy Grounds for virtual tabletop play! Check it out now!


Happy Thursday, and Happy Beginning of Summer day to all my teacher friends!

Wyvern Tor Revisited is now out and available for Virtual Tabletop through Fantasy Grounds. A great option for expanding the beginner campaign through the Lost Mines of Phandelver, or even expanding the Essentials kit adventure of Dragon of Icespire Keep.

If you missed the background behind this D&D module, here’s some insight!

So, you’re here to inquire about the strange circumstances up at Wyvern Tor? Better you than me going up there, I tell you! Some people say that it’s the lost soul of a mournful farmer, intent on murdering those who killed her husband. Others say it’s a long lost priestess of some crazed god, looking to resurrect him. But between you and me, I think it’s one of those damned necromancers, out meddling with the dead and bringing back things that should stay six feet under. Fortunate you came along to deal with it, eh?

This module revisits Wyvern Tor, combining the original mission from the Lost Mines of Phandelver with several other small side mission to turn it into a fully fledged story. Contained within are a summary of three new sets of hooks from different characters, two new magic items, a brief summary of the temple and the god it was built to worship, along with a room by room account of the temple insides. Five maps, two for the DM, two for the PCs and one PC prop, are included, with one version of each being setting neutral, for use in all your adventures!

More D&D Modules coming to Fantasy Grounds – Release the Kohtumine Part 2!

VTT Kohtumine published! Check it out!


Greetings everyone! I’m excited to share the news that a second of my D&D modules is now available on Fantasy Grounds via DMs Guild thanks to Grim Press.

Grim Press is a group of gamers and dungeon masters who work tirelessly to bring ever more exciting and engaging products to life on your tabletop! Through collaboration with them, they have already started converting some of my products over to Virtual Table Top. You’ve already seen the port of the Temple of the Thunder Bringers that I shared last week. Now check out the Kohtumine’s Virtual Table Top version!

I encourage you to check them out on their sites below, and go and check out more of my products as well!

http://www.grimpress.net

Patreon: https://www.patreon.com/grimpress
YouTube: https://www.youtube.com/c/grimpress
Facebook: https://www.facebook.com/grimpress
Instagram: www.instagram.com/grim_press
Reddit: https://www.reddit.com/r/grimpress
Discord: https://discord.gg/N7MM93a
Twitter: @thegrimpress

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Tallavanor’s Tales: Reports and Paperwork, Hurrah!


Welcome back to another Tallavanor’s Tales! In today’s session, Tallavanor gets to meet some bosses, and some bosses bosses, and for once, isn’t filling out the paperwork! Yippie!

Photo by Vincent Rivaud on Pexels.com (This looks much nicer than how I imagine Mulhaussen really looks)

The room stank of death and despair. The vampire was dead, but our party had barely survived the experience. The slowly smoldering form of the creature that used to be Prince Erik Ramfk. We pull back to the main room, dragging the unconscious form of Gregario behind us. Claudia falls back with us, while Maxwell crawls into the main room. We sit there for a while, healing up some of our wounds and bringing Gregario back to consciousness. Slowly but surely, we make for the river, hoping to get back to our safe house before encountering any reinforcements in the night.

Continue reading “Tallavanor’s Tales: Reports and Paperwork, Hurrah!”

Release the Kohtumine!

Get my latest Dungeons and Dragons Module – Kohtumine, the Great Gathering of Ships – now on DMs Guild!


Kohtumine: The Great Gathering of Ships, is now live and ready for your enjoyment! Get my 5th edition friendly high-seas adventure module on DMs Guild now for only $9.95. Missed all my earlier posts? Check them out and learn more about this awesome adventure setting, perfect for any levels!!

The Kohtumine (Cou-tu-mine) is a great gathering of ships in the middle of the ocean during the week before and after the summer solstice. Imagine a thousand ships, all tied together, forming a floating city as far as the eye can see. Their masts touch the sky and the hubbub of commerce echoes beneath the waves. The Kohumine is a once-in-a- decade occurrence, famed throughout the seas and oceans. It heralds the changing of the trade routes, the tides of power, and the crowning of a new Lord or Lady of the Oceans. 

In this world-neutral adventure setting module, you’ll find a brief history of the Kohtumine, the major factions that seek to gain power during the two week gathering, seven map inspirations for encounters, a random event table, a dozen new NPCs, downtime activities, ship stats and upgrades, plus sample mission hooks for parties 1-5, 6-10, 11-15, and 16-20, as well as ideas for how to adapt the Kohtumine to your setting!

Writing, Maps, and Concept by Daniel Ottalini, Cover art and some interior illustrations by Tim Williamson, with feedback by Tim Williamson and Gordon Moore.

Final Kohtumine Focus: Tradespont


You’re going to have to speak up! I can’t hear very well in that ear. That’s what happens when you face down pirates in the Gulf of Hertanzia and…oh, you’re not here for stories. You’re here for the goods. You want weapons? We’ve got them. You want every type of rope imaginable? We don’t have that, but the people across the way do! Exotic metals, gemstones, jewelry, if it isn’t here, then you’ll have to go to the Silks. But no one wants to go there, you come out smelling like a flowerpatch. Unless, of course, you’re looking for perfume, in which case check my cousin’s ship three rows down.

‘Shaver’ Virgil Ngolo, Tradespont Visitor Representative & Tour Guide Company Owner

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Kohtumine Focus: The Silk Cluster


Silk? I have silk. Every color of the rainbow. Stripes? Yes, of course, whatever you prefer. Solid colors are my favorite as well, and that green is a particularly bright and…uh…charming, that’s the word. As you know, we only procure our products from the most organic plantations in the west. The color you’ve chosen comes from a dye made by the illusive Tumril Lion Beetle. Thousands of them are crushed up to get that color. You want a discount? How much are you willing to buy? Free pillow with every 200 feet of material!

Olivia Tu Mereia, Junith Proi Traders & Co., Company Ship Flibberjabber

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Kohtumine Focus: The Nails

Is your ship in need of repair? Head to the Nails, the best, and only, repair cluster in the Kohtumine (and on the high seas). We can fix anything, as long as you have the coin!


Now Cap’n, you don’t want to be anchoring in the Nails. We’re trim fixed up and as seaworthy as possible. We’ll get no rest there, sir, and believe me when I say the headaches will stay for months. That is, if we wake up and still have the boat around us, instead of being scrapped for parts while we sleep. And don’t be eyeing those magical catapults either. They’ll quote you two thousand, and mean two thousand platinum, not gold. Damned tinkerers.

Purser’s Mate Roxxy the Goblin, Tradeship Veritas Equus

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