The Kohtumine, my next D&D adventure setting, approaches!
You’ve never heard of the Kohtumine? Landlubbers, all of you. The most spectacular meeting of ship captains the world over. Arzac the Bold will be there. Yu’mila Strongprow too. Even the Indigo Pirate will be there, in disguise I’m certain. What is the Kohtumine? Nothing but the most amazing joining of ships, with the peace of the seas and the title of Lord of the Oceans at play. And treasure to be had, lads and ladies, lots of treasure.
Finnigan Tremain, Captain of the Perilous Tide
Just a sneak peek at my next D&D Adventure setting – the Kohtumine (cou-tu-mine) – an amazing meeting of ships that occurs once only every decade! You’ll have to check back in later to learn more! But while I’m designing it, what do you look for in an adventure setting? Charts? NPCs? Interesting Locales? Theme? Tell me below, and subscribe to the blog to get more updates!
The story is part political intrigue, part coming of age story. In 1856, the spare heir of the Imperial Roman empire, Constantine, is sent to join the Imperial Army’s newest legion, the Germaina XIII, and ends up leading the 13th cohort (of the 13th legion) through basic training, which has our other main character, the former factory worker Julius, as a member. Their unit is singled out for special duties in the roman army working behind enemy lines. In Brittenburg, a rebellion threatens to topple the empire and plans to kill the emperor. The older heir to the throne is killed back in Rome, although the Emperor escapes. Constantine is recalled to protect his safety, arriving in Brittenburg just in time for the instigators to strike, as open revolt strikes the city with assistance from an old enemy. The new legion is forced to quell the city revolt, rescue their tribune, and save a critical factory city from the deprivations of enemy and rebel forces.