New Module Announcement! The Lost Temple of the Thunder Bringers

My first published module is now available for purchase on the Dungeon Master’s Guild Website! Check out the Lost Temple of the Thunder Bringers!


Hi everyone! I’m excited to announcement my latest creation – a 5e D&D Module called The Lost Temple of the Thunder Bringers.

Yes, that’s my own artwork using Inkarnate!

Welcome to the Temple of the Thunder Bringers! This module, designed for characters level 3-8, is a simple series of events that can fit well into any campaign. Whether it represents a mysterious island temple of the Exandria universe or one of the multitude of lost locales in the Forgotten Realms, the Lost Temple of the Thunder Bringers combines easy plot hooks, NPC interactions, and a dungeon crawl. This module includes a twelve room temple dungeon crawl with maps, descriptions, enemies, and treasure for each room, along with four bonus ‘outside’ encounters, a village map, four unique NPCs as well as four new magic items perfect for a low to mid level party.

You can purchase this module for $3.99 on the DMs Guild Website now!

I’ve decided that it will be easier to move all of my pre-made modules to DMs Guild rather than attempt to set up my own shopping site here through WordPress. I will gradually be moving both the Expanded World of Phandalin modules such as Fort and Castle Loamwood and my Redwatch Island background setting over there in the coming weeks. I will keep the same permanent page with my material and links, but some of that content will be going away as a.) I’d like to make some money from the work I do, and b.) I have to pay for a lot of these tools and would like to see them pay for themselves.

Don’t worry! I’ll continue to post some new maps and content here.

Running a D&D NPC as a party member


Hello everyone! I wanted to talk briefly about how I’ve been running an NPC as a member of our party for our current 5th edition Dungeons and Dragons campaign. I know that the how and when parts have been extensively covered elsewhere, but I figured I’d give my own spin on it.

More Updates to our Ghosts of Saltmarsh Campaign – Redwatch Expanded!


Hi All,

As my D&D Campaign for Redwatch Island continues, I’ve added some additional map resources that help build the world. Here’s a map of Seaton, the capital city of Redwatch, and the scary Dreadwood Forest. Enjoy!

City of Seaton

Seaton DistrictsMap of Dreadwood

These maps will be added to the resources in the Campaign Missions. As usual, feel free to use them with the rest of the materials, but with recognition. Thanks!

Stay safe out there.

  • Daniel

New D&D Maps – Town of Burle & Carnival Games


Town of Burle

Today’s post is a quick one – I’ve built my awesome map of Burle using the free Inkarnate tools (Honestly, it’s just the fortified town map with some textures and a few other pieces of writing added.

A few fun parts of this map – the Burle Pond is a saltwater pond. According to local legend, a captive ocean elemental was captured by a traveling wizard, who made his home within the town. When the wizard died, the ocean elemental was freed, but couldn’t find his way home. He took the small pond as his home, and it has been salty ever since.

The town holds an annual festival to celebrate the signing of the Wildflame Pact. My party just arrived in town after delivering some wagons to Olion’s stables (connected to Ingo the Drover in Saltmarsh), and spent today enjoying the many games and foods/drinks/sites and sounds of the town carnival.

Games included…

  • Climb the tree – Two Dexterity Checks (DC15) Followed by a DC 15 Strength Check to make your way up a tall pole while wearing two heavy metal bracers. Every failure drags them down, every success brings them up.
  • Slay the Dragon – Arm wrestling with a full-blooded Orc Gladiator with slithering dragon tatoos on his arms. (Direct Strength vs Strength Checks – Two wins in a row from starting to get an arm down – Nat 20 does ‘two positions’)
  • Catch the Queen – Shell Game with perception checks to follow it (three times in a row  – DC 15)
  • Lift the Stone – The stone that the Wildflame Pact was on is a heavy piece – pick it up and hold it over the red painted – Requires a DC 22 Strength Check to lift successfully.
  • Archery Competition – Archers may not use their own bows – must use one the town provides. Three bows – two are poor and cause disadvantage on shots. One is good and allows normal usage. A DC 12 perception check allows a player to check the bows for defects and find the right one. “Magic number” is 23 to hit.
  • Ring Toss – Get a heavy metal ring over the blue goblet and win a prize! Naturally it’s in the middle of a bunch of red goblets. First, players must make a perception check to spot the blue goblet (DC 14). If a nat 20, they get advantage on their throw. Nat 1 = disadvantage. DC 18 Dexterity check to get it in the right place.

Other Vendors include – A fortune teller, turkey leg seller, tapestry designer, flower braid makers, fruit and candy sellers, and a hardboiled egg chef.

All games require between 10 cp and 10 sp to enter. Prizes include half a ‘pot’ of money, medallions with the Wildflame token on them, small flags or pieces of pottery, or a ‘doubling’ of their money.

Other random events that may occur.

  • Pickpocketing
  • Speech by local bigwigs
  • Procession of Elves from Silverstrand to the Wildflame.
  • If nighttime, the lighting of the annual ‘Wildflame bonfire” and a brief magical fireworks display.

Hope these come in useful!


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Saviors of Saltmarsh: Clearing the Mansion


When last we left off, our brave explorers had cleared the topside of the Alchemist’s mansion and were descending into the depths of the abandoned building.

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If I play the music louder, I can’t hear the bad guys creeping up behind me!

Continue reading “Saviors of Saltmarsh: Clearing the Mansion”

Saviors of Saltmarsh: The Mansion


Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of ...

Wham! Aedric kicked down the door and sprinted into the front hall. The Saviors of Saltmarsh followed close behind, fanning out to cover the rogue as he scanned the dusty surrounds.

The abandoned Alchemist’s mansion never knew what was coming. The Saviors of Saltmarsh had taken the job to clear the place at the behest of the Saltmarsh Town Council. Little did they know what they were getting into.

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Saviors of Saltmarsh Pt 2: Building the Party


When last we left off, I had introduced Lucy and Perrin, who had recently arrived in Saltmarsh and found themselves without a plan or a goal. Directed to the City Hall by Lucy’s Marine friend Tom, they made a stop at the Empty Net Tavern, where Perrin confirmed delivery of his vessel, and its contents. Rewarded handsomely by his contact, they strode towards the Town Hall, asking the help of some locals along the way when…

Continue reading “Saviors of Saltmarsh Pt 2: Building the Party”

Meet the Saviors – Pt 2


Greetings! Here’s more of the gang from the Saviors of Saltmarsh. Three new PCs have arrived, let’s learn more about them!img_2388

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Using Kumu to Organize Characters In D&D or a Novel


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Got a complicated novel to plan? Or perhaps you want to help your Players keep track of all the people they’ve met and who they’re connected to? Well, put away the journal (for this reason at least) and use Kumu instead!

Continue reading “Using Kumu to Organize Characters In D&D or a Novel”

3 Ways to Speed Up Online D&D Video Sessions


Hi all,

Quick post today, as I’m actually getting back to my regular job! Here’s three ways to speed up your online D&D Video sessions from personal experience but also from the best Dungeon Masters online.

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