Creating a City Watch D&D Character

Hi all,

group of police on street
Photo by Tiziano Pedrini on

With October being a hectic month I’ve had little time to really focus on my other writing tasks. But it looks like I’ll be able to get back into D&D, which is going to be fun as I’ve barely done it before. My last character post received some interest, even though the character never saw the light of day, so here’s another one that might actually see some action.

Current Assignment: On Temporary Duty, see attached file and message from Baron Brightwater.

Alignment: Lawful Neutral (The Law is the Law) but likely to change depending on the situation and the people involved.

Background Class: City Investigator/City Watch

Skill Proficiencies: Athletics, Insight

Tool Proficiencies: None

Languages: Common, Dwarf

Equipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp

Weapons: Rapier and Light Crossbow

Class: Fighter (Archery >>> Gunslinger OR Duelist)

Feature: Watcher’s Eye:  Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you’re more likely to be welcome in the former locations rather than the latter.

Background: Hailing from the vibrant riverport city of Tres-Abellies, Tallavanor was a scrappy boy from a young age. Very much the headstrong leader of his group of friends, he also had a very ingrained sense of right and wrong. His mother, a seamstress and shopkeeper, taught him from an early age to stand up for himself and others. His group of friends quickly adopted the majority of misfits in the neighborhood. A brief run in with a series of tough robbers saw the boys bruised and, in one case, mortally wounded. As his friend lay dying, Tallavanor felt truly afraid for the first time and fled, running into a patrol of the Baron’s City Watch. Practically gibbering his story, he was surprised to see them race towards the scene, doling out justice with quarterstaff and halberd. The offenders were arrested, charged, and brought before a justice of the peace, who ordered them hung. Impressed and struck with a bit of hero worship, Tallavanor declared that he would join the watch, much to the chagrin of his father, who had secretly hoped he would join him in their smuggling operation when older.

Unfortunately for him, Tallavanor’s first mission was to infiltrate the smuggling ring upon swearing his oath to the Baron’s Watch. The lad was surprised to find himself instantly recognized by several of his father’s friends. Quickly improvising, he offered himself as an informant against the watch. Just like that, he managed to become a double agent. Torn by doubt over months of walking the narrow line between crime and order, it was only when he saw his father murder a boat captain in cold blood that he made up his mind. With trunks of evidence, he captured his father by luring him into a building right next to the police station. Quickly clapped in chains, his father was sentenced to thirty years hard labor. As Tallavanor said goodbye, still struggling with his father’s actions, his father told him to never come home. He had gained skills, as both an investigator and boat handler, as well as with deception, but lost his family.

Every day, Tallavanor still walks by his parent’s house. Only this time, it’s on duty and he never stops in for dinner. Now an officer in the watch, commanding the two small keeps guarding the north and south bank of the river and bridge, Tallavanor is kept busy by his duties, especially when investigating smuggling and other crimes in the vicinity.

Author: Daniel Ottalini

Author of the Award-Winning Steam Empire Chronicles Series

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