Wyvern Tor Revisited is Published!

Wyvern Tor Revisited, my latest D&D 5th Edition Module, is now live at DMs Guild! You can access it here and purchase it for the low price of just $2. More info inside!


Wyvern Tor Revisited, my latest D&D 5th Edition Module, is now live at DMs Guild! You can access it here and purchase it for the low price of just $2. That’s it!

The earlier preview post shared a lot of what was inside this module, so check it out here if interested in seeing what’s inside. If you downloaded the free version from my website earlier, this module is similar, but very much upgraded with new maps, magical item rules, a cleaner, more organized design, and cover.

Newly Updated Module coming this Thursday! Wyvern Tor Revisited

Wyvern Tor Revisited is coming this Thursday! Be ready! Whether you need a new underground temple, or an upgrade to your beginner campaign, this 17 page module has it all!


Continue reading “Newly Updated Module coming this Thursday! Wyvern Tor Revisited”

New Module: D&D 5th Edition Siege Rules & the Invasion of the Phandelver Valley!


“Welcome, citizen. Here, take this spear and shield. I’ve cleaned off the worst of the rust, and you’ll need it, come morning. They’ll try for the western gate, and throw everything they’ve got at us. But since we have time tonight, let me impart some crucial knowledge you’ll be needing. This custom designed rules set allows the scrupulous dungeon master to design a series of events that lead to, and model, a siege. Whether defending a massive capital city, a border prince’s fort, or the PC’s own outpost, these rules provide flexibility and open world building for the PCs to save (or destroy).” My latest module – To the Ramparts – is now available for purchase from the DMs Guild.

Continue reading “New Module: D&D 5th Edition Siege Rules & the Invasion of the Phandelver Valley!”

Check out my next D&D Module – To the Ramparts! Coming Soon!

Check out my next D&D module – To the Ramparts – siege rules & a sample invasion of the Phandelver valley.


Welcome back! I’ve been hard at work fixing up the next product – To the Ramparts! – This will be an upgraded version of my previously free release of the Invasion of the Phandelver Valley scenarios and rules. Here’s a sneak peak at the cover – I hope you like it! Tell me what you think! Below is a summary of what I’m planning to include.

Continue reading “Check out my next D&D Module – To the Ramparts! Coming Soon!”

New Module Announcement! The Lost Temple of the Thunder Bringers

My first published module is now available for purchase on the Dungeon Master’s Guild Website! Check out the Lost Temple of the Thunder Bringers!


Hi everyone! I’m excited to announcement my latest creation – a 5e D&D Module called The Lost Temple of the Thunder Bringers.

Yes, that’s my own artwork using Inkarnate!

Welcome to the Temple of the Thunder Bringers! This module, designed for characters level 3-8, is a simple series of events that can fit well into any campaign. Whether it represents a mysterious island temple of the Exandria universe or one of the multitude of lost locales in the Forgotten Realms, the Lost Temple of the Thunder Bringers combines easy plot hooks, NPC interactions, and a dungeon crawl. This module includes a twelve room temple dungeon crawl with maps, descriptions, enemies, and treasure for each room, along with four bonus ‘outside’ encounters, a village map, four unique NPCs as well as four new magic items perfect for a low to mid level party.

You can purchase this module for $3.99 on the DMs Guild Website now!

I’ve decided that it will be easier to move all of my pre-made modules to DMs Guild rather than attempt to set up my own shopping site here through WordPress. I will gradually be moving both the Expanded World of Phandalin modules such as Fort and Castle Loamwood and my Redwatch Island background setting over there in the coming weeks. I will keep the same permanent page with my material and links, but some of that content will be going away as a.) I’d like to make some money from the work I do, and b.) I have to pay for a lot of these tools and would like to see them pay for themselves.

Don’t worry! I’ll continue to post some new maps and content here.

New Map! I’Mirski’s Tomb

A new D&D Map! I’Mirski’s Tomb


I’ve uploaded a new map – I’Mirkski’s Tomb! Perfect for a hidden den of criminality that happens to connect to a profitable mine, or a safehouse for a group of rebels, or even an uncovered ancient ruin, I’Mirski’s Tomb has a trap, a hidden wall, a teleportation grid (optional!), and even a monster pen. (Used in my Brokenbank campaign to house a Bone Minotaur and released by the myriad on our hapless adventurers!) Enjoy!

Creating an “antique” looking prop for Dungeons and Dragons

A brief overview of how I created an antique looking book prop for my campaign!


Author’s Note: While I had been working on this for my large hybrid in person/virtual party, the group essentially broke up several months later due to commitments and, well, life. But this is a great resource so I wanted to make sure I finished it. At the time, the party had reached a monastery and was in need of some research on a particular topic. So I decided to make them a book!

The unbound final project

New D&D Resource – Maps of Brokenbank in Wildemount

I’m finally back with some new maps of Brokenbank for Dungeons and Dragons!


Update: I’ve updated my map of the town of Brokenbank here!

Hello again! Welcome back. I’ve been absent quite awhile from the blog, but I’m hoping to change that in the new year. In the last few months I’ve started (and pretty much ended) my first campaign, and now have started a second one. You’ll see Tallavanor’s Tales picking back up again as I finally get to play as a character again, and you’ll see some of the maps and other resources here for my current party.

More Updates to our Ghosts of Saltmarsh Campaign – Redwatch Expanded!


Hi All,

As my D&D Campaign for Redwatch Island continues, I’ve added some additional map resources that help build the world. Here’s a map of Seaton, the capital city of Redwatch, and the scary Dreadwood Forest. Enjoy!

City of Seaton

Seaton DistrictsMap of Dreadwood

These maps will be added to the resources in the Campaign Missions. As usual, feel free to use them with the rest of the materials, but with recognition. Thanks!

Stay safe out there.

  • Daniel

New D&D Maps – Town of Burle & Carnival Games


Town of Burle

Today’s post is a quick one – I’ve built my awesome map of Burle using the free Inkarnate tools (Honestly, it’s just the fortified town map with some textures and a few other pieces of writing added.

A few fun parts of this map – the Burle Pond is a saltwater pond. According to local legend, a captive ocean elemental was captured by a traveling wizard, who made his home within the town. When the wizard died, the ocean elemental was freed, but couldn’t find his way home. He took the small pond as his home, and it has been salty ever since.

The town holds an annual festival to celebrate the signing of the Wildflame Pact. My party just arrived in town after delivering some wagons to Olion’s stables (connected to Ingo the Drover in Saltmarsh), and spent today enjoying the many games and foods/drinks/sites and sounds of the town carnival.

Games included…

  • Climb the tree – Two Dexterity Checks (DC15) Followed by a DC 15 Strength Check to make your way up a tall pole while wearing two heavy metal bracers. Every failure drags them down, every success brings them up.
  • Slay the Dragon – Arm wrestling with a full-blooded Orc Gladiator with slithering dragon tatoos on his arms. (Direct Strength vs Strength Checks – Two wins in a row from starting to get an arm down – Nat 20 does ‘two positions’)
  • Catch the Queen – Shell Game with perception checks to follow it (three times in a row  – DC 15)
  • Lift the Stone – The stone that the Wildflame Pact was on is a heavy piece – pick it up and hold it over the red painted – Requires a DC 22 Strength Check to lift successfully.
  • Archery Competition – Archers may not use their own bows – must use one the town provides. Three bows – two are poor and cause disadvantage on shots. One is good and allows normal usage. A DC 12 perception check allows a player to check the bows for defects and find the right one. “Magic number” is 23 to hit.
  • Ring Toss – Get a heavy metal ring over the blue goblet and win a prize! Naturally it’s in the middle of a bunch of red goblets. First, players must make a perception check to spot the blue goblet (DC 14). If a nat 20, they get advantage on their throw. Nat 1 = disadvantage. DC 18 Dexterity check to get it in the right place.

Other Vendors include – A fortune teller, turkey leg seller, tapestry designer, flower braid makers, fruit and candy sellers, and a hardboiled egg chef.

All games require between 10 cp and 10 sp to enter. Prizes include half a ‘pot’ of money, medallions with the Wildflame token on them, small flags or pieces of pottery, or a ‘doubling’ of their money.

Other random events that may occur.

  • Pickpocketing
  • Speech by local bigwigs
  • Procession of Elves from Silverstrand to the Wildflame.
  • If nighttime, the lighting of the annual ‘Wildflame bonfire” and a brief magical fireworks display.

Hope these come in useful!


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