Kohtumine Focus: The Lord’s Cluster

Continue the tour of the Kohtumine with me as we learn a bit more about the Lord’s Cluster!


It’s always an honor to guard the Lord’s Cluster. It’s nice and quiet, just a lot of line control. You know, keeping people in line as they’re ready to vote, making sure they don’t touch the voting jars themselves, reminding the observers they can’t talk. The most tiring part is dealing with those damned idiots who think we’ve never dealt with people trying to cheat before. Honestly, what do they think this is? A monarchy?

Reggie W. Queiroz III, Keelhelm Officer, 114th Kohtumine

Continue reading “Kohtumine Focus: The Lord’s Cluster”

Wyvern Tor Revisited is Published!

Wyvern Tor Revisited, my latest D&D 5th Edition Module, is now live at DMs Guild! You can access it here and purchase it for the low price of just $2. More info inside!


Wyvern Tor Revisited, my latest D&D 5th Edition Module, is now live at DMs Guild! You can access it here and purchase it for the low price of just $2. That’s it!

The earlier preview post shared a lot of what was inside this module, so check it out here if interested in seeing what’s inside. If you downloaded the free version from my website earlier, this module is similar, but very much upgraded with new maps, magical item rules, a cleaner, more organized design, and cover.

Newly Updated Module coming this Thursday! Wyvern Tor Revisited

Wyvern Tor Revisited is coming this Thursday! Be ready! Whether you need a new underground temple, or an upgrade to your beginner campaign, this 17 page module has it all!


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Running a D&D NPC as a party member


Hello everyone! I wanted to talk briefly about how I’ve been running an NPC as a member of our party for our current 5th edition Dungeons and Dragons campaign. I know that the how and when parts have been extensively covered elsewhere, but I figured I’d give my own spin on it.

New Map! I’Mirski’s Tomb

A new D&D Map! I’Mirski’s Tomb


I’ve uploaded a new map – I’Mirkski’s Tomb! Perfect for a hidden den of criminality that happens to connect to a profitable mine, or a safehouse for a group of rebels, or even an uncovered ancient ruin, I’Mirski’s Tomb has a trap, a hidden wall, a teleportation grid (optional!), and even a monster pen. (Used in my Brokenbank campaign to house a Bone Minotaur and released by the myriad on our hapless adventurers!) Enjoy!

Creating an “antique” looking prop for Dungeons and Dragons

A brief overview of how I created an antique looking book prop for my campaign!


Author’s Note: While I had been working on this for my large hybrid in person/virtual party, the group essentially broke up several months later due to commitments and, well, life. But this is a great resource so I wanted to make sure I finished it. At the time, the party had reached a monastery and was in need of some research on a particular topic. So I decided to make them a book!

The unbound final project

More Updates to our Ghosts of Saltmarsh Campaign – Redwatch Expanded!


Hi All,

As my D&D Campaign for Redwatch Island continues, I’ve added some additional map resources that help build the world. Here’s a map of Seaton, the capital city of Redwatch, and the scary Dreadwood Forest. Enjoy!

City of Seaton

Seaton DistrictsMap of Dreadwood

These maps will be added to the resources in the Campaign Missions. As usual, feel free to use them with the rest of the materials, but with recognition. Thanks!

Stay safe out there.

  • Daniel

New D&D Maps – Town of Burle & Carnival Games


Town of Burle

Today’s post is a quick one – I’ve built my awesome map of Burle using the free Inkarnate tools (Honestly, it’s just the fortified town map with some textures and a few other pieces of writing added.

A few fun parts of this map – the Burle Pond is a saltwater pond. According to local legend, a captive ocean elemental was captured by a traveling wizard, who made his home within the town. When the wizard died, the ocean elemental was freed, but couldn’t find his way home. He took the small pond as his home, and it has been salty ever since.

The town holds an annual festival to celebrate the signing of the Wildflame Pact. My party just arrived in town after delivering some wagons to Olion’s stables (connected to Ingo the Drover in Saltmarsh), and spent today enjoying the many games and foods/drinks/sites and sounds of the town carnival.

Games included…

  • Climb the tree – Two Dexterity Checks (DC15) Followed by a DC 15 Strength Check to make your way up a tall pole while wearing two heavy metal bracers. Every failure drags them down, every success brings them up.
  • Slay the Dragon – Arm wrestling with a full-blooded Orc Gladiator with slithering dragon tatoos on his arms. (Direct Strength vs Strength Checks – Two wins in a row from starting to get an arm down – Nat 20 does ‘two positions’)
  • Catch the Queen – Shell Game with perception checks to follow it (three times in a row  – DC 15)
  • Lift the Stone – The stone that the Wildflame Pact was on is a heavy piece – pick it up and hold it over the red painted – Requires a DC 22 Strength Check to lift successfully.
  • Archery Competition – Archers may not use their own bows – must use one the town provides. Three bows – two are poor and cause disadvantage on shots. One is good and allows normal usage. A DC 12 perception check allows a player to check the bows for defects and find the right one. “Magic number” is 23 to hit.
  • Ring Toss – Get a heavy metal ring over the blue goblet and win a prize! Naturally it’s in the middle of a bunch of red goblets. First, players must make a perception check to spot the blue goblet (DC 14). If a nat 20, they get advantage on their throw. Nat 1 = disadvantage. DC 18 Dexterity check to get it in the right place.

Other Vendors include – A fortune teller, turkey leg seller, tapestry designer, flower braid makers, fruit and candy sellers, and a hardboiled egg chef.

All games require between 10 cp and 10 sp to enter. Prizes include half a ‘pot’ of money, medallions with the Wildflame token on them, small flags or pieces of pottery, or a ‘doubling’ of their money.

Other random events that may occur.

  • Pickpocketing
  • Speech by local bigwigs
  • Procession of Elves from Silverstrand to the Wildflame.
  • If nighttime, the lighting of the annual ‘Wildflame bonfire” and a brief magical fireworks display.

Hope these come in useful!


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New Resource Added – Maps of Redwatch!


Hi everyone,

My characters recently asked for a map (in game) and were able to procure one of the surrounding area thanks to some good roleplaying. Naturally, I immediately went “Uh Oh” as I didn’t have a modified map with actual detail prepared. No longer!

I present to you, not one but TWO maps of Southern Redwatch!

Southern Redwatch

Eastern Redwatch(1)

I used the free version of Inkarnate for this map, as I’m still awaiting the Alpha version of the Deios Worldbuilder and Map Maker tool that I kickstarted last summer. With the delays imposed by COVID 19, I’m not certain when it will show up, but I can make this work in the meantime!

What do you all think?

Using Kumu to Organize Characters In D&D or a Novel


Screen Shot 2020-03-27 at 7.40.37 PM

Got a complicated novel to plan? Or perhaps you want to help your Players keep track of all the people they’ve met and who they’re connected to? Well, put away the journal (for this reason at least) and use Kumu instead!

Continue reading “Using Kumu to Organize Characters In D&D or a Novel”