
You heard right! A Field Guide to Temerrit is now available via DMs Guild.
Continue reading “A Field Guide to Temerrit is Now Available!”A Field Guide to Temerrit is now available for sale on DMs Guild!
Check out the cover and some plot hooks from A Field Guide to Temerrit, my latest D&D 5e adventure setting!
Welcome back! Today we’ll be looking at a few examples of plot hooks within my next Dungeons and Dragons 5e adventure setting – A Field Guide to Temerrit. With forty plot hooks in the adventure setting, we have a ton to pick from.
Continue reading “A Field Guide to Temerrit – Plot Hooks & Cover Art Reveal”When last we left off in Tallavanor’s Tales, our gallant investigator, saddled with a group of not-quite-so-gallant allies, was chasing down a lead about the influence of a certain Count Magnus on the docks of Mulhussen. While our leads were beginning to spiral in multiple directions, a few things sifted to the surface of our clues like weevils in a bag of flour…
Continue reading “Tallavanor’s Tales – Conflicts and Murder”Wyvern Tor is now available via Fantasy Grounds for virtual tabletop play! Check it out now!
Happy Thursday, and Happy Beginning of Summer day to all my teacher friends!
Wyvern Tor Revisited is now out and available for Virtual Tabletop through Fantasy Grounds. A great option for expanding the beginner campaign through the Lost Mines of Phandelver, or even expanding the Essentials kit adventure of Dragon of Icespire Keep.
If you missed the background behind this D&D module, here’s some insight!
So, you’re here to inquire about the strange circumstances up at Wyvern Tor? Better you than me going up there, I tell you! Some people say that it’s the lost soul of a mournful farmer, intent on murdering those who killed her husband. Others say it’s a long lost priestess of some crazed god, looking to resurrect him. But between you and me, I think it’s one of those damned necromancers, out meddling with the dead and bringing back things that should stay six feet under. Fortunate you came along to deal with it, eh?
This module revisits Wyvern Tor, combining the original mission from the Lost Mines of Phandelver with several other small side mission to turn it into a fully fledged story. Contained within are a summary of three new sets of hooks from different characters, two new magic items, a brief summary of the temple and the god it was built to worship, along with a room by room account of the temple insides. Five maps, two for the DM, two for the PCs and one PC prop, are included, with one version of each being setting neutral, for use in all your adventures!
VTT Kohtumine published! Check it out!
Greetings everyone! I’m excited to share the news that a second of my D&D modules is now available on Fantasy Grounds via DMs Guild thanks to Grim Press.

Grim Press is a group of gamers and dungeon masters who work tirelessly to bring ever more exciting and engaging products to life on your tabletop! Through collaboration with them, they have already started converting some of my products over to Virtual Table Top. You’ve already seen the port of the Temple of the Thunder Bringers that I shared last week. Now check out the Kohtumine’s Virtual Table Top version!
I encourage you to check them out on their sites below, and go and check out more of my products as well!
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The Lost Temple of the Thunder Bringers is now available on Fantasy Grounds!
Happy Memorial Day! I’m excited to share that The Lost Temple of the Thunder Bringers is now available in a Fantasy Grounds format thanks to a collaboration with Grim Press. Check out some of the awesome pictures below!

A Ten Towns Focus on Leffert’s Folly!
While my recently published D&D 5e module is doing well (check out the Kohtumine: The Great Gathering of Ships)- my next setting module focuses on the interplay between towns and villages in the region called Temerrit. A Field Guide to Temerrit adventure setting will provide ten distinctly different town maps – from small caravan style gatherings to desert outposts to a massive capital city. Each of these can be used as is, or as a stand in to represent a new location of your choosing! Let’s explore Leffert’s Folly, the smallest town setting, today!

Welcome back to another Tallavanor’s Tales! In today’s session, Tallavanor gets to meet some bosses, and some bosses bosses, and for once, isn’t filling out the paperwork! Yippie!

The room stank of death and despair. The vampire was dead, but our party had barely survived the experience. The slowly smoldering form of the creature that used to be Prince Erik Ramfk. We pull back to the main room, dragging the unconscious form of Gregario behind us. Claudia falls back with us, while Maxwell crawls into the main room. We sit there for a while, healing up some of our wounds and bringing Gregario back to consciousness. Slowly but surely, we make for the river, hoping to get back to our safe house before encountering any reinforcements in the night.
Continue reading “Tallavanor’s Tales: Reports and Paperwork, Hurrah!”Greetings, and welcome to a sneak peek of my upcoming D&D Adventure Setting Module – A Field Guide to Temerrit. Let’s take a look at Cobalt Landing, one of the three largest cities in the setting and a hint of what you’ll get what you purchase this module.
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Hot on the heels of my last adventure module – Kohtumine: The Great Gathering of Ships – comes a setting module with a distinctly less nautical flair and a focus on the interplay between towns and villages in the region called Temerrit. The Field Guide to Temerrit adventure setting will provide ten distinctly different town maps – from small caravan style gatherings to desert outposts to a massive capital city. Each of these can be used as is, or as a stand in to represent a new location of your choosing!
Continue reading “Coming Soon! The Field Guide to Temerrit Adventure Setting!”