The Mystery of Drav’eka Manor now available!


The Mystery of Drav’eka Manor is now available on DM’s Guild!

The Mystery of Drav’eka Manor is an adventure module built for a group of level six to eight PCs. Investigate the Drav’eka manor, deal with a band of Searing Torchbearer cultists, and discover the roots behind why the manor was abandoned. Within this 21-page adventure module you’ll find…

  • Clues to the cause of the curse on the Manor
  • New enemies to fight with new stat lines.
  • An host of plot hooks perfect for any world, setting, or campaign.
  • Three DM maps and two player maps of the manor, with area by area descriptions!
  • Traps, challenges, and intrigue perfect for your newly powerful PC party!

For only $2.99, all the mystery is yours!

Cover Reveal – The Mystery of Drav’eka Manor

Check here for the cover reveal for my forthcoming Mystery of Drav’eka Manor 5e adventure module!


That’s right! It’s finally here! The Mystery of Drav’eka Manor goes live this week on DM’s Guild, and here’s the cover! Created by the talented Tim Williamson, I’m absolutely in love with this cover. Hand drawn with ink, it completely conveys the mood of this story. There’s also an alternate cover, which I decided to use later on within the module itself, also created by Williamson.

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What’s that Burning Smell? A look at the Cult of the Searing Torchbearers

Meet the Searing Torchbearer Cultists


Those cultists are another thing, I tell you. More likely to burn each other with those weird symbols of those. Some people like the smell of bacon in the morning. I think they prefer the smell of another meat instead….” – Maud the Mauler, after an encounter with the Searing Torchbearers in Pier’s Landing.

Continue reading “What’s that Burning Smell? A look at the Cult of the Searing Torchbearers”

Tallvanor’s Tales: From the High Seas to The High Temple


When last we left Tallvanor and his band of, well, ne’er-do-wells, the party was struggling to deal with the after effects of chasing down leads in Mulhussen. We’ve since gained some new party members and we realized we would need holy intervention if we truly were up against some type of unholy or vampiric influence. Ibrahim and Tilly, our newest Paladin and Cleric, joined the party, while Claudia, our bard, disgusted at the events that took place around the stealing of the annals of the Yellow King, left the party.

Continue reading “Tallvanor’s Tales: From the High Seas to The High Temple”